DOTBIZ, Helen Ip and Alex Meiser. 2D Design 2017
DOTBIZ, Helen Ip and Alex Meiser. 2D Design 2017
Qingyu Wu. 2D Design 2017
Qingyu Wu. 2D Design 2017
Benjamin Santiago. 2D Design 2016
Benjamin Santiago. 2D Design 2016

2D Design

Department Philosophy

The 2D Design department is the graduate graphic design department of Cranbrook Academy of Art.

Department Philosophy

The 2D Design department is the graduate graphic design department of Cranbrook Academy of Art.

The 2D Design department actively explores the relationship between writing, criticism, and production with an emphasis on the experimental. The results of these investigations often exist at the threshold between design and art.

Designer in Residence

Elliott Earls, by Eric Perry

Designer in Residence

Designer in Residence

Elliott Earls

Elliott Earls experiments in non-linear digital video, spoken word poetry, music composition, and design, all of which he has used in work for clients such as Elektra Entertainment, Nonesuch Records, The Cartoon Network (U.K.), and Janus Films. As a typographer, his original type design is distributed worldwide by Emigre Inc. His posters are part of the permanent collection of the Cooper-Hewitt National Design Museum. He currently hosts the YouTube series “Studio Practice” that takes a look inside the designer’s studio.

Issues pursued in the department:

  • 1. Work situated at the intersection of design and art.
  • 2. An exploration of the relationship between writing, criticism and production.
  • 3. The process of critique as a generative tool.
  • 4. An interdisciplinary approach to design.
  • 5. Objects first: theory, language, and writing all in support of the object.

Program

The Academic Focus of the Department

Program

The Academic Focus of the Department

Nearly all departmental activities are designed to support the act of making. Whether it is in critique, reading group, critical studies or individual desk critiques, our departmental focus is on the notion that design is idea objectified and meaning embodied. Theory, writing and criticism all play critically important roles in the department; however, they are in place primarily to support the process of objectification and making. This focus is articulated in our weekly structure, where the lion’s share of our time is dedicated to studio practice. Simply put, this means we make work (together), discuss this work and consider its cultural implications.

Elliott Earls

My Chevy Gives Olio Sometimes, 2018

The Designer-in-Residence, His Work and Your Relationship to Both

The Artist-in-Residence is charged with mentoring each of the members in his or her studio. In the 2D Design department, Elliott Earls works intimately with each student to craft a course of study unique to the individual. In addition to the larger Cranbrook studio each student is deeply involved in Elliott’s professional practice. An important and programmed part of the curriculum involves a sustained dialog between student and mentor concerning both parties’ work. The mentoring process in the 2D Design department is developed further through biweekly mentoring dinners held at Elliott Earls’s home.

Studio Practice

Studio Practice is your internet destination for a no bull$hit look into the artist and designer studio. In each episode, Designer-in-Residence Elliott Earls gives straight forward insight into issues that animate the studio.

Studio Practice

Studio Practice is your internet destination for a no bull$hit look into the artist and designer studio. In each episode, Designer-in-Residence Elliott Earls gives straight forward insight into issues that animate the studio.

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The department actively explores the relationship between writing, criticism, and production with an emphasis on the experimental.